Posts Tagged ‘iPhone’

StrokeMe

Friday, February 6th, 2009

My first iPhone app has been published. It’s pretty simple, as most iPhone apps are, and I’m definitely catering for the current fad in entertainment. StrokeMe is $0.99 USD and was written in part to amuse my girlfriend. It shows a photo then plays a sound and vibrates when you stroke the screen. The idea was it’d be a way for her to pretend to play with her cat called Woods while she was at work. Of course, not many people will want to play with Woods (though he is nice enough) they’d want to take their own photos and record their own sound, which is exactly what StrokeMe is all about. Taking from the built in camera or the photo library users can configure the app to show what ever photo they want and record their own sound to play. I had thought it be good to keep a picture of your children and a recording of them where ever you go, but I’m getting the impression what people are taking photos of each other. What ever you want, StrokeMe is there to play with. So please give it a try, and tell your friends.

 

 

I’ve got a proper game in the works too, but the UI needs a lot of work. More on that soon.

New Year updates

Thursday, January 8th, 2009

After releasing Geotagger 2 I’ve taken a break from Mac programming and branched out into making apps for iPhones. I’ve been officially accepted into the programme and I’ve got most of the logic sorted on my first game. What’s missing now is the real spit an polish to make it a seller, something that people will show off to the friends and earn me another sale. Yes I’m now charging for my apps.

There will be more about that in a coming post, about sustainability, about my coding projects and about the cool new geotagging in iPhoto.