Archive for the ‘iPhone’ Category

Introducing Tiled Maps

Wednesday, November 16th, 2011

I’m proud to announce Tiled Maps has been accepted into the iTunes app store and now available for purchase. TiledMaps iconTiled Maps lets you take your maps with you where ever you go. The maps are stored on your iOS device so you’ll have access to them when you’re offline, which is great if you’re keen on taking long walks beyond cellphone coverage like I am. Tiled Maps is based on the TMS specification just like Google Maps and OpenLayers. Further information on how to prepare maps and load them into the app is available on the guide page.

Tiled Maps takes full advantage of what ever device it is on, meaning a specialized interface for iPhones and iPads, not just a stretched screen like some older map apps. The map can follow your location and even rotate the maps to match the way the device is facing if you prefer to be “in the map”.


TiledMaps iPad screenshot
TIledMaps in the app store now

StrokeMe

Friday, February 6th, 2009

My first iPhone app has been published. It’s pretty simple, as most iPhone apps are, and I’m definitely catering for the current fad in entertainment. StrokeMe is $0.99 USD and was written in part to amuse my girlfriend. It shows a photo then plays a sound and vibrates when you stroke the screen. The idea was it’d be a way for her to pretend to play with her cat called Woods while she was at work. Of course, not many people will want to play with Woods (though he is nice enough) they’d want to take their own photos and record their own sound, which is exactly what StrokeMe is all about. Taking from the built in camera or the photo library users can configure the app to show what ever photo they want and record their own sound to play. I had thought it be good to keep a picture of your children and a recording of them where ever you go, but I’m getting the impression what people are taking photos of each other. What ever you want, StrokeMe is there to play with. So please give it a try, and tell your friends.

 

 

I’ve got a proper game in the works too, but the UI needs a lot of work. More on that soon.